Horde 3D

Version 0.11.0 of the Open-Source graphics engine has been released: -> nextgen-engine.net If you don't know Horde:
Horde3D is a small open source 3D rendering engine. It is written in an effort to create a graphics engine that offers the stunning visual effects expected in next-generation games while at the same time being as lightweight and conceptually clean as possible. Horde3D has a simple and intuitive interface accessible from virtually any programming language and is particularly suitable for rendering large crowds of animated characters in next-generation quality.
Nicolas Schulz is doing a great job with this project. I'm developing realtime content like characters and animations for Horde at the University of Augsburg and let my say: Exporting multimesh-characters, morph animation, bones, etc. is very straightforward in Horde compared to other engines like Ogre 3D. 🙂

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One Comment

  1. phi

    Meanwhile, Nicolas released his newest version 0.13.0 of Horde 3D. Finally, he implemented picking and some nice HDR effects.

    Posted 24. November 2007 at 11:31 | Permalink

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